﻿using System;
using _3DTicTacToe._3D;

namespace _3DTicTacToe.UI.Components
{
    abstract class PointEventArgs : EventArgs
    {
        public int X1 { get; protected set; }
        public int X2 { get; protected set; }
        public int X3 { get; protected set; }

        public Point3 GetPoint()
        {
            return new Point3(X1, X2, X3);
        }
    }
}
